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A lil bout myself . I'm terrible when it comes down to witting bout myself so here's just a lil short description. Im 19(2008), Male, from Malaysia but currently pursuing a degree on animation and VFX for games(2nd year). Oh I go by the name Joseph btw. Absolutely love sports especially basketball and soccer. Love food....it makes me happy...LOL ! Just recently awaken to the world of true Art and trying to explore my creative side. Also changes a huge part of me, most probably the side where I USED to view something/one. Believes : in Jesus and God, Everything happens for a reason, life's fated, outer-world beings. Do not believes : in chain letters(don't bother sending me any), people with complete honesty, the word "Fair".

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    Wednesday, October 28, 2009
    spring semester 2009 | 8:41 PM

    Apart from my digital VFX composting work, i have decided to post something more to what my major is about. I have recently changed my major from animation and VFX for games to Modeling and texturing for games. One of the major reasons is because i have lost interest in doing animation, weather it be 2D or 3D. I just do not enjoy animating as much as modelling, mainly because im more of a detail artist, my eyes tends to wonder around fine and nice details in certain things and i'm fascinated with. Modeling is like sculpting, u craft just like sculptors do. And as for texuring, u basically put colors, shades, tones, shadows, highlights, etc. Both of them which has a lot to do with fine detailing weather it be going for stylization or just plain realism.

    In the games major, u learn to work under a specific "limit" of how much a console(ps2,xbox,wii) can hold. So for the following project we're building it for the PS 2 console, so keep in mind of how the ps2 graphics look like. It a basic room scene where u have the basics, we started off with the desk, then progress on to the rest of the room. First image is the Final scene, with a lil touching of lighting using photoshop. On the 2nd image u'll see the model without the texture, and the third image shows a close up shot on the texture. As u can see, it is quite blurry, that's cause u can't get fit a high res texture map in that "limit" we spoke off earlier. The ps2 just wouldn't have the memory capacity for it. To the very right, you'll see small maps lining up one after another, those are the texture maps that i'm talking about.
    (click image to enlarge)

    This next one is the character we are required to build after the room was done, i did not like how my creature turn out, there's just so much wrong to it that i wouldn't wan to explain. But feel free to comment on it.
    (click image to enlarge)

    Spent the whole semester doing these two project, I'm actually quite satisfy with my room but still there are some fixing to be done.

    Thank you for reading
    comments are appreciated

    13~Comments~